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Suzanne de Castell

Speak Up 2008: Gaming: Distraction or a New Way of Learning? (Oakridge Branch)

By Richard Eriksson on February 13, 2008 - 12:47pm

Feb 27 2008 - 7:00pm
Feb 27 2008 - 8:30pm

Speakers:

  • Suzanne de Castell, Associate Dean of Education, Simon Fraser University
  • Katherine Monk, National Film Critic, CanWest News Service
  • Dave Warfield, Head of Game Design, Vancouver Film School

Moderated by Larry Kuehn, Trustee Vancouver Public Library Board.

From the Speak Up 2008 pamphlet [PDF]:

The popularity of online games has never been greater than today. For some, games mean community and a new way of learning and being in the world while others fear some people may be leaving the real world behind and losing themselves in the virtual worlds of online role-playing. Our speakers will address the psychological and sociological effects of online gaming and the pros and cons of interacting in a virtual world. Come and discuss whether virtual personalities are
healthy or unhealthy, if gaming encourages isolation and addiction or greater sociability and creativity, and the phenomena of online communities like FaceBook and MySpace.

From the Speak Up 2008: My Virtual World listing:

Speak Up 2008: Gaming: Distraction or a New Way of Learning? (Central Library)

By Richard Eriksson on February 13, 2008 - 12:45pm

Feb 26 2008 - 7:00pm
Feb 26 2008 - 8:30pm

Speakers:

  • Suzanne de Castell, Associate Dean of Education, Simon Fraser University
  • Katherine Monk, National Film Critic, CanWest News Service
  • Dave Warfield, Head of Game Design, Vancouver Film School

Moderated by Larry Kuehn, Trustee Vancouver Public Library Board

From the Speak Up 2008 pamphlet [PDF]:

The popularity of online games has never been greater than today. For some, games mean community and a new way of learning and being in the world while others fear some people may be leaving the real world behind and losing themselves in the virtual worlds of online role-playing. Our speakers will address the psychological and sociological effects of online gaming and the pros and cons of interacting in a virtual world. Come and discuss whether virtual personalities are
healthy or unhealthy, if gaming encourages isolation and addiction or greater sociability and creativity, and the phenomena of online communities like FaceBook and MySpace.
.

From the Speak Up 2008: My Virtual World listing:

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