Skip to Navigation | Skip to Content

User login

Log in using OpenIDCancel OpenID login

Navigation

Vancouver Public Library

Speak Up: Social Impacts of Our Virtual World

By Richard Eriksson on February 13, 2008 - 12:54pm

Mar 11 2008 - 7:00pm
Mar 11 2008 - 8:30pm

Speakers:

  • Calvin Helin, President, Native Investment and Trade Association
  • Dr. Gerri Sinclair, Executive Director, Masters of Digital Media Program, Great Northern Way Campus
  • Dr. Richard Smith, Associate Director, School of Communication, Simon Fraser University

Moderated by Brian Campbell, retired senior manager, Vancouver Public Library.

From the Speak Up 2008 pamphlet [PDF]:

Speak Up 2008: Information Online: What’s Out There? (Renfrew Branch)

By Richard Eriksson on February 13, 2008 - 12:50pm

Mar 6 2008 - 7:00pm
Mar 6 2008 - 8:30pm

Speakers:

  • David Beers, Editor-in-Chief, The Tyee
    Instructor, University of BC School of Journalism
  • Sean Embury, Senior Producer, CBC Television
  • Brian Owen, Librarian/Administrator, Simon Fraser University, Canadian Centre for Studies in Publishing

Moderated by Shannon Daub, Trustee Vancouver Public Library Board.

From the Speak Up 2008 pamphlet [PDF]:

The volume of information available online can be overwhelming and it’s increasing daily. So while there’s no lack of information in the virtual world, how easy is it to find just what you’re looking for? is online information reliable and how can you tell? is there a balance between content, context and analysis? does online information complement or compete with traditional sources like newspapers, magazine and books and should we be concerned if information is increasingly only available online? And, instead of stimulating and enlightening us, is information overload causing some people to logoff and tune out? Come and share your experiences and perspectives.

From the Speak Up 2008: My Virtual World listing:

Speak Up 2008: Gaming: Distraction or a New Way of Learning? (Oakridge Branch)

By Richard Eriksson on February 13, 2008 - 12:47pm

Feb 27 2008 - 7:00pm
Feb 27 2008 - 8:30pm

Speakers:

  • Suzanne de Castell, Associate Dean of Education, Simon Fraser University
  • Katherine Monk, National Film Critic, CanWest News Service
  • Dave Warfield, Head of Game Design, Vancouver Film School

Moderated by Larry Kuehn, Trustee Vancouver Public Library Board.

From the Speak Up 2008 pamphlet [PDF]:

The popularity of online games has never been greater than today. For some, games mean community and a new way of learning and being in the world while others fear some people may be leaving the real world behind and losing themselves in the virtual worlds of online role-playing. Our speakers will address the psychological and sociological effects of online gaming and the pros and cons of interacting in a virtual world. Come and discuss whether virtual personalities are
healthy or unhealthy, if gaming encourages isolation and addiction or greater sociability and creativity, and the phenomena of online communities like FaceBook and MySpace.

From the Speak Up 2008: My Virtual World listing:

Speak Up 2008: Gaming: Distraction or a New Way of Learning? (Central Library)

By Richard Eriksson on February 13, 2008 - 12:45pm

Feb 26 2008 - 7:00pm
Feb 26 2008 - 8:30pm

Speakers:

  • Suzanne de Castell, Associate Dean of Education, Simon Fraser University
  • Katherine Monk, National Film Critic, CanWest News Service
  • Dave Warfield, Head of Game Design, Vancouver Film School

Moderated by Larry Kuehn, Trustee Vancouver Public Library Board

From the Speak Up 2008 pamphlet [PDF]:

The popularity of online games has never been greater than today. For some, games mean community and a new way of learning and being in the world while others fear some people may be leaving the real world behind and losing themselves in the virtual worlds of online role-playing. Our speakers will address the psychological and sociological effects of online gaming and the pros and cons of interacting in a virtual world. Come and discuss whether virtual personalities are
healthy or unhealthy, if gaming encourages isolation and addiction or greater sociability and creativity, and the phenomena of online communities like FaceBook and MySpace.
.

From the Speak Up 2008: My Virtual World listing:

Syndicate content

Syndicate

Syndicate content